Posted by Joe on Jul 30, 2010
Starcraft

Starcraft

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Customer Reviews

THIS IS WHY LIMITED INSTALLATIONS IS A TERRIBLE IDEA!
 
Review Date: May 23, 2008
Reviewer: NeuroSplicer, Freeside, in geosynchronous orbit
Over the last 10 years that I first installed STARCRAFT I have replayed it countless of times. Every time a new overhyped game disappoints me, this is one of the games I pull out of my library to be reminded what a GREAT PC GAME LOOKS & PLAYS LIKE! (others include UNREAL, BALDUR's GATE, GRIM FANTANGO and SHOGUN:TOTAL WAR)

Everyone has his/her favorite RTS and no one can claim that STARCRAFT introduced the futuristic RTS genre (that would be DUNE). Nevertheless, the great, crisp and clear graphics, the balanced units and the strategic terrain all contributed into turning STARCRAFT into a true classic. This is a game that passed the test of time, not only because its aging graphics are still acceptable but also because it is one of those games that stays with you. Forever.

So, the next time some gaming industry MBA (who probably could not tell an RTS from an cRPG) tables the idea of LIMITED INSTALLATIONS, what he will have primarily accomplished is to have his game forgotten within a year.
One of the best real-time strategy games ever
 
Review Date: September 3, 2009
Reviewer: Igor, Brooklyn, NY USA
Do all you need to do for the week before you begin this game. Be ready for the sleepless nights. You will not be able to get yourself off the computer for many hours. This is one of the best real-time strategy games ever. No wonder that Blizzard do not hurry to release StarCraft 2.

Besides playing against the computer, you can compete with your friends over the LAN or with the whole world over the Internet.

The game is flexible and does not demand a lot of the resources. It will run smoothly on virtually any PC (Windows 95 and newer) or MAC (System 7.6 or higher).
Also, the game runs perfectly well on Windows XP.
A classic and still fun to play!
 
Review Date: December 19, 2009
Reviewer: Ryan Bowersox, FL
Until they finally release Starcraft II, this is still a game worth playing. And when they do release Starcraft II, you best play this game beforehand...you wouldn't want to miss out on the story.
Starcraft
 
Review Date: August 30, 2010
Reviewer: Hisham,
This what makes ppl so crazy for the new game Starcraft II (wings of liberty).
Starcraft is the best game ever. i love it soo much
Star Craft - the game that never showed up!
 
Review Date: January 9, 2010
Reviewer: C. Taylor, Glendora, CA
I told my little friend I could get this movie for a great price as he was paying for it himself. It never showed up. Called the dealer, the post office, checked the mail address.. no game..no nuttin! Don't buy from this dealer. They do not care if you receive your games or not! They go their money.

StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling games for the personal computer. A Mac OS version was released in March 1999, and a Nintendo 64 adaptation co-developed with Mass Media Interactive Entertainment was released on 13 June 2000. With its storyline adapted and expanded through a series of novels, StarCraft has three expansion packs and a sequel, StarCraft II: Wings of Liberty.

Set in the 26th century, the game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy: the Terrans, humans exiled from Earth skilled at adapting to any situation; the Zerg, a race of insectoid aliens in pursuit of genetic perfection obsessed with assimilating other races; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. The game has been praised for pioneering the use of unique factions in real-time strategy gameplay and for a compelling story.

Many of the industry’s journalists have praised StarCraft as one of the best and most important video games of all time, and for having raised the bar for developing real-time strategy games. StarCraft‘s multiplayer is particularly popular in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised tournaments.

GameInfo

Ground-breaking real-time strategy game that pioneered the concept of dramatically different races in one game. Players choose to control one of three races — one human and two alien — in single-player or multiplayer. The human Terrans have the latest in combat technology, including tanks and nukes. The Zerg are vicious slimy organic entities with teeth and carapaces, controlled by a hive mind. The Protoss are ruthless interdimensional robotic entities with powerful shields and energy weapons. Their Carriers and Reavers can unleash swarms of attack drones to complement their smaller numbers of juiced up units. Combine that with a smattering of maps and memorably sound bytes, StarCraft remains the high point of ’90s RTS gaming.

Storyline

The story of StarCraft is presented through its instruction manual, the briefings to each mission and conversations within the missions themselves, along with the use of cinematic cutscenes at key points. The game itself is split into three episodes, one for the player to command each race. In the first segment of the game, the player and Jim Raynor are attempting to control the colony of Mar Sara in the wake of the Protoss attack on other Terran worlds. After the Confederacy arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal. Raynor, who is freed by Mengsk’s troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals. After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices his own second-in-command, Sarah Kerrigan, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis. Raynor is outraged by Mengsk’s true aims of obtaining power at any cost and deserts, taking with him a small army of the former colonial militia of Mar Sara. Mengsk reorganizes what remains of the Terran population into the Terran Dominion, crowning himself as emperor.

The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her psionic traits into the Zerg gene pool. She emerges with far more psionic powers and physical strength, her DNA completely altered. Meanwhile, the Protoss commander Tassadar discovers that the Zerg’s cerebrates cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical dark templar. Tassadar allies himself with the dark templar prelate Zeratul, who assassinates one of the Zerg’s cerebrates in their hive clusters on Char. The cerebrate’s death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the Zerg Overmind, allowing the Overmind to learn the location of the Protoss homeworld Aiur, which it has been seeking for millennia. The Zerg promptly invade and despite heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.

The final episode of the game sees Aldaris and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar. The player initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead. A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment. The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them. Aided by Raynor’s forces—who sided with Tassadar back on Char—the Protoss break through the Overmind’s weakened defenses and destroy the Overmind’s outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.

Gameplay

Blizzard Entertainment’s use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces are slow and expensive to produce, encouraging players to follow a strategy of the quality of their units over the quantity. The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. The Terrans have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons. Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities their overall strength is the same. The balance stays complete via infrequent patches (game updates) provided from Blizzard.

StarCraft features artificial intelligence which scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: “easy”, “medium”, “hard” and “insane”, each setting differing in the units and technologies allowed to an AI faction and the extent of the AI’s tactical and strategic planning. The single-player campaign consists of thirty missions, split into ten for each race.

Resource management

Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas. Minerals are needed for all units and structures, and are obtained by using a worker unit to harvest the resource directly from mineral nodes dotted around the battlefield. Players require gas to construct advanced units and buildings, and acquire it by building a refinery on top of a geyser and using worker units to extract the gas from it. In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need. Although the nature of the supply differs between the races—Terrans use physical supplies held in depots, Protoss use a psionic power nexus and Zerg are regulated by the number of controlling overlord units present—the supply mechanic works in exactly the same way for each race, allowing players to create new units when there are sufficient resources to sustain them.

Base construction

Protoss and Zerg building construction is limited to specific locations: Protoss buildings need to be linked to a power grid, while most Zerg structures must be placed on a carpet of biomass, called “creep”, that is produced by certain structures. Terran buildings are far less limited, with certain primary base structures possessing the ability to take off and fly slowly to a new location. Terran buildings, however, require the worker unit to continue construction on the building until it is completed. Also, once a Terran building has taken a certain amount of damage, it will catch fire and eventually burn to the ground without further enemy action, though this can be prevented by repairs performed by a worker unit. The Protoss, by contrast, only require a worker unit to begin the process of transporting a building to the theater of operations via warp, and their buildings’ shields (but not their structure) are regenerative. The Zerg worker unit physically transforms into the structure created, which is capable of healing itself.

Multiplayer

Multiplayer on StarCraft is powered through Blizzard Entertainment’s Battle.net Internet service. Through this, a maximum of eight players can compete in a variety of game modes, from simply destroying all other players on a level, to king of the hill and capture the flag objective-based games. In addition, the game incorporates a variety of specialized scenarios for different types of game, such as simulating a football game, using the Terran hoverbike unit to conduct a bike race, or hosting a Zerg hunting competition. StarCraft is also one of the few games that include a spawn installation, which allows for limited multiplayer. It must be installed from a disc, and requires a product key to work just as the full version does. However, one product key can support up to eight spawned installations with access to Battle.net. Limitations of a spawned installation include the inability to play single-player missions, create multiplayer games or use the campaign editor.

Features

    StarCraft boasts award-winning advanced control features; such as waypoints and training queues; to provide enhanced gameplay in addition to the intuitive interface; starCraft has the superb graphics and outstanding sound and music that have come to be expected from Blizzard Entertainment.
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